The map has been expertly crafted and it’s not uncommon to see secret locations or enemy bases on top of the mountain, hundreds of feet above the ground. Furthermore, the game’s world has a vertical feel to it, which was completely missing in Just Cause 3. The world is filled with a ton of foliage and it really makes the world look attractive and a joy to explore. The very first thing one can notice is how dense and lush each environment is. You will get better performance on consoles but this will come at the cost of some serious shortcomings in several graphical parameters.īut before delve deeper into console versions’ shortcomings, let’s talk about some of the areas that the Avalanche’s Apex engine excels in. The same story continues with Just Cause 4 but the logic is reversed this time. For example, Just Cause 3 suffered from terrible frame rate issues on consoles but it excelled in its physics implementation, general image quality and overall dense world. But one problem seems to hamper almost all of their recent games – exceptional technical proficiency in one visual department and absolutely unacceptable in the other. Be it last generation’s Just Cause 2 or current-gen games like Just Cause 3 and Mad Max. Avalanche Studios have always been technically ambitious with their games.
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